Sure, here it is:
—
So, CD Projekt Red is teaming up with Epic Games. Sounds fancy, right? They’re trying to stretch the boundaries of open-world games even further. And guess what? They’re showing off a bit with The Witcher 4 Unreal Engine 5 Tech Demo. It’s like a sneak peek, not of the game itself but more of the tech tricks they’re cooking up. Or, well, that’s how they say it.
First off, nope, it’s not exactly gameplay footage of The Witcher 4. But they’ve tossed a bit of CD Projekt Red’s flavor in there, with storytelling and whatnot. Check it out, they’re giving us a slice of Ciri’s latest monster-hunting shenanigans. Also, they’re unveiling Kovir! This place sounds rough, like cities all focused on trade, trying to stay out of military messes. Smart move, maybe.
But really, let’s get back to the tech stuff — that’s the real star here. Live on stage, this demo struts itself at 60 frames per second on the PlayStation 5. Not bad, huh? The goal? To create cool tech for The Witcher 4, sure, but also to give these tools to other game developers with Unreal Engine 5. Helping the industry, they say. It’s altruistic… or something like that.
Alright, they’ve got a horse named Kelpie now, taking the stage from the old favorite, Roach. And let’s face it, she’s a bit more complex. ML Deformer tech makes sure her muscles do all the right movements, like they really know what they’re doing. Real-time, high-quality, all that jazz, without killing the game’s performance. That’s pretty neat.
And then there’s this Fast Geometry Streaming thing. Keeps everything looking sharp — snowy peaks, deep valleys, forests — with no hiccups. No one wants stuttering game graphics, right? They’re showing it in action as Ciri heads towards Valdrest. Everything loads smoothly, like magic, no pop-ins or anything.
Oh, let’s talk trees. Or, Nanite Foliage, as they’re calling it. It’s all about super detailed trees and plants that don’t choke the game’s performance. Crazy, right? It’s like you’re really standing in the forest, branches swaying and all.
Then there’s the Unreal Animation Framework letting villagers, townsfolk, and NPCs act like they’ve got real lives. Bands playing, crowds gathering, they’ve got it all. Watching the demo, it’s like the whole place is alive, not just some dreary backdrop. NPCs actually reacting to things? Wild idea!
Speaking of life-like scenes, Mass Framework steps in for that feel of authentic crowd behavior. With thousands of characters doing their own thing, like at the market in Valdrest. Imagine, Ciri bumps into a guy with a crate of apples — a simple collision turns into chaos, apples rolling away with kids chasing and pigs joining in. Unscripted chaos, huh? Makes the world feel super immersive, or so they say.
Anyway, that’s the scoop for now. All these tech marvels mean The Witcher 4’s world is supposed to feel more real than ever. Fingers crossed, right?