Hey, so this game called Through The Nightmares is dropping on Nintendo Switch, right? Mark your calendars for June 19, 2025. I mean, do calendars even matter anymore? Everything’s online!
Anyway, the plot is wild. Morpheus, some corrupted deity guy (sounds intense, right?), traps children in never-ending nightmares. Sandman swoops in to save the day. Imagine being the guardian spirit of sleep. No pressure.
This game promises hardcore platforming—like 45 levels of it. Each level taps into childhood fears: dark forests, monsters under beds—the usual nightmare fuel. Kinda nostalgic, if you ask me.
Sandman’s got this cool size-changing trick. By “cool,” I mean it messes with game physics. Think momentum shifts and crazy jump arcs—like “did I just pull off that jump?” vibes.
Here’s what you’re in for:
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Size-Shifting Platforming: Yeah, shrink or grow to fit through tight spots. It’s like a magic trick.
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Challenge-Driven Gameplay: Prepare for tough-as-nails action. Instant respawns, too. Collect an item to set your own checkpoints. Handy, right?
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Handcrafted Dreamscapes: Explore levels inspired by Nordic myths, modern suburbs (yawn?), and medieval ruins. A total mishmash—but it works.
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Reactive Environments: Manipulate the world around you to find secrets. Sandman’s skills open paths, like the world’s coziest scavenger hunt.
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Narrative-Driven Collectibles: Grab items to learn about the trapped kids. Dive deeper into Morpheus’s story—if that’s your thing.
- Visuals and Soundtrack: Low-poly art and a haunting soundtrack? Yeah, it’s a vibe.
This all leads up to the demo trailer, which they’ve been hyping. No clue why trailers stick in my head, but there you go.
And, scene.