Okay, here goes nothing. So, InZOI. Launched in March, right? And it was like, BAM! Suddenly, 87,000 players on Steam within 24 hours. I mean, that’s wild. But then—plot twist—player numbers started slipping. Why does this always happen? Anyway, folks are still hanging around for the first major update. The devs dropped a roadmap recently. Exciting stuff, but it feels like it’s in the same boat as Palworld. Whatever that means.
Oh, Palworld… highs and lows with that one. It has its moments. Updates roll out slowly, but they lure players back in with new content—it’s a whole dance. You could say strong updates take forever. So maybe InZOI will follow the same route. Or not. Who knows?
Let’s talk InZOI’s first update. Mod support was supposed to be here by now—like, late May. Now they’re saying mid-June. Typical. Everyone’s waiting on this modding feature. Players love that DIY game content stuff. It could really boost numbers once it launches. But is it enough? Probably not. Early access games, always missing something, right? Some players might peace out until there’s shiny new content, modding or not.
Mods are cool but not everyone’s into them. So, yeah, good move, but it won’t hook everyone. InZOI has to up its game beyond just mods. A rollercoaster of updates and delays—reminds me of Palworld all over again.
But hey, maybe InZOI will shake up the life sim world. Dropping player numbers could seem bad, but it’s not necessarily game over. Look at Palworld; it’s still kicking. Growing pains, they call it. Early access is like that. Waiting is a downside, sure. But it also means feedback can shape what comes next. Curious to see how that pans out for InZOI.
And there you have it.