2021’s Lost in Random wasn’t a roguelike. Nope. But the folks who cooked up that wild, dice-driven universe? They always had a feeling—a gut thing maybe—that it’d totally click as a roguelike, all fast and fierce. Like, it just screamed for it, you know?
Martin Storm, the guy in charge of this new rogue twist, Lost in Random: The Eternal Die, spilled the beans (virtually, of course). It was like, “Hey, wouldn’t it be rad to flip this world of dice into something rogue-ish?” And boom, that’s the seed that sprouted this whole idea.
So yeah, The Eternal Die takes you on a spin-off joyride, putting the mask on Queen Aleksandra, who—plot twist!—used to be the baddie. Alongside Fortune, her dice buddy that seems to have a mind of its own, they’re charging through these wild, kaleidoscopic levels. All to bust out from some crazy artifact prison. Classic Tuesday, right?
Storm was super jazzed about it. Dice, randomness—just had that roguelite sparkle. They started tiny, like a scrappy little band of devs, and were like, “Okay, let’s up the combat, keep the crazy world vibe.”
Contrast Even, that earlier game’s hero, with Aleks here. Even kinda meandered through life; Aleks, though? No time for dawdling. It’s relentless. The Eternal Die keeps you on your toes, throwing tough baddies your way with stories tossed in around boss battles and… yeah, catch your breath! Think Hades. Storm totally tipped his hat to Supergiant Games. Said they’ve rewired how people see roguelikes. Made them vivid, packed with narrative gold. Props to them, seriously.
Stormteller Games is driving this thing—yep, different crew. But half the gang? They’ve been around since Lost in Random’s original mayhem days. Guess that’s why the new game feels quirky and familiar. Storm was all like, “Thank heavens for those veterans bringing the heart, the core weirdness.”
So yeah, what’s next for Lost in Random? Mum’s the word, mostly. But Storm teased about more happenings in The Eternal Die universe. Add-ons, expansions? Who knows? Just stay tuned.