Sure, let’s dive right into this labyrinthine world of Capcom and Nintendo games like someone with too much caffeine but not enough direction.
You know, Capcom’s been hanging out with Nintendo like your best friend that sometimes shows up to the party and other times is just… MIA. I mean, Mega Man 3? That game was like the perfect slice of childhood frustration wrapped in an 8-bit bow. Those boss levels, whew, made you wanna throw your controller, but also give it a hug. And Rush—Mega Man’s robo-dog—was like this Swiss army knife with fur. Who thought up a water car? Genius or just someone who forgot about wheels?
Then there’s Gargoyle’s Quest 2—what a mystery! We in the west kind of glazed over it, but it’s got that top-down adventure thing mashed with side-scrolling. Talk about genre-mixing before it was cool. Like, who even thinks a goblin should lead a game? Capcom, that’s who.
Oh, and Street Fighter 2—can’t forget that one. The SNES version was everyone’s intro to martial arts without the bruises. It plucked us from the arcade and slapped us onto the couch. The nostalgia is almost a physical thing. M. Bison, Ryu—c’mon, those names are etched into the history of my thumbs.
Diving into horror, remember Resident Evil 2? On N64, that was like, Nintendo’s entry ticket to the horror club. Zombie mayhem compressed into a tiny cartridge, like squeezing an elephant into a Volkswagen. Mind-boggling how they ported it over but hey, kudos to them.
Jumping to fantasy, Capcom took the reins with Zelda’s Oracle of Ages and Oracle of Seasons. Two games with interconnected stories? My brain could barely handle it. Seasons shifting, time traveling—it was like juggling while riding a unicycle… at least in gaming terms.
By the time we got to The Minish Cap on the Game Boy Advance, shrinking down to ant size was a feature. Tiny Link, big adventures, right? It was a twist that left you wide-eyed. And don’t get me started on the dynamic duo of Link and his talking hat, Ezlo. They defined sidekick goals before buddy cop movies were even a thing.
Resident Evil 4—if GameCube had a concert lineup, this game was the headliner. Leon S. Kennedy back in action, with a shotgun in one hand and a conspiracy in the other. It was all interactive, a whole buffet of combat delight. Think about how it spawned an entire legacy.
And Phoenix Wright on DS, with its dramatic courtroom antics. Pointing dramatically at pixelated characters never felt so engaging. I found myself yelling “Objection!” in real life. The writing, music, who knew legal battles could be… fun?
Meanwhile, Okami on the Wii painted us a Japanese folktale, literally. Those motion controls—frustrating but oddly satisfying. It was the prettier-than-life version of coloring outside the lines, and suddenly all my scribbles from kindergarten seemed to make sense.
Resident Evil: Revelations resurrected horror on the portable 3DS. Jill Valentine—a recurring thorn in genetic experiments’ sides—navigating a ship filled with nightmares. Chris joined in too, making it almost a family affair against the undead.
Whew, that was a trip! Capcom and Nintendo have this patchwork history—part reunion, part rollercoaster, part masterpiece. And yet, it feels like we’ve only scratched the surface. Anyway, where was I? Ah, right [trails off].