Sure, here it goes:
Okay, so there’s this game, First Berserker: Khazan—have you heard of it? I got into it recently and, man, things are shaking up. There’s this big update dropping in June that’s supposed to mess with how hard it is. I guess that’s a thing now? Anyway, Neople makes this game, and apparently, it’s all about Khazan getting revenge. Talk about drama.
Oh, it came out on March 27, 2025. Not that it matters, but people seemed to dig it when it launched. They’ve been steadily updating stuff since then. The May update? It had these boss rush modes, which sound intense: Great General’s Crucible and Berserker’s Bloodshed—they don’t mess around. Plus, you could mess with your character’s look earlier. Guess they figured no one wants to wait on that stuff.
So yeah, this new update is all about difficulty settings. The “Easy” mode? Not anymore, now it’s “Normal”—because why not confuse everyone? The old “Normal” is now “Challenge,” which might give veterans a run for their money. And two new modes—you got “Beginner” for folks who just want to chill and dip their toes or whatever, and “Hardcore” for people who obviously like punishment.
Why “Hardcore”? Oh boy, the UI goes poof! No enemy health bars, nada. They tweak the camera too, just to mess with you more. But hey, there’s this to help you out—a Combo tab in the in-game Encyclopedia. Kind of like giving you a map when you’re already lost, but sure?
Not just about difficulty—there’s more stuff. Quality-of-life things, like Skill Presets, Gear Presets… sort your inventory by name now, if you’re into that. And storage space? Five hundred slots, because who doesn’t hoard stuff in games? Oh, drop rates are up too. They say bosses will always drop… something.
But heads up, the online demo’s going offline. Something about the game’s evolved? Makes me wonder how different it’ll be…