Sure, here you go:
Ever read a puzzle book and felt like… kinda lost and intrigued all at once? Yeah, same here. So, there’s this game, Blue Prince, right? Some Swedish indie folks at Raw Fury, they announced it—not yesterday, mind you, but a while back. And the brain behind this whole thing? Tonda Ros. No kidding, this person worked on it for over eight years. EIGHT. Inspired by stuff like Christopher Manson’s Maze, and, well, card games, tabletop games—pretty much anything you can piece together into a mystery.
Now, it disappeared for a bit—poof—but then popped back at the February 2025 State of Play. And, surprise! It wasn’t just for PC anymore. It would hit PlayStation 5 and Xbox Series X/S too. Fancy, right?
April 10, 2025. Mark that one. Blue Prince goes live on every gaming thing you can imagine. Even Xbox Game Pass or PlayStation Plus. Crazy part? Nobody really talked about it much before it landed, but soon it was everywhere. Whoosh. Sales through the roof. Reviews all like, “This is pure gold.” On OpenCritic, it snagged an 89/100. Metacritic? A fat 92/100. Since everyone’s saying it, I’ll jump in too: it’s the indie game gem of 2025. Kinda like Balatro was last year, if you’re into that whole scene.
Remember Balatro? 2024’s indie darling. Simple thing but took off like a rocket. LocalThunk crafted it like… a one-man band. All on his own, just like Blue Prince’s deal. Balatro’s this roguelike poker-deck whatnot where illegal poker hands rule the day. You crush blinds, buy quirky Joker cards—all in on strategy. It’s not about stories or fights. Just cards.
But simple’s deceptive. Spend time mastering stuff in both games and it’s surprising how deep they get. Blue Prince’s got its own shtick. You wander some weird mansion, find its 46th room, and unravel puzzles along the way. Simple, huh? Except not really. It’ll mess with your head.
Here’s the kicker: both Balatro and Blue Prince pull in folks—not just hardcore gamers. Basic premises, yeah, but there’s this tasty complexity that keeps you hooked. Oddly wide appeal for genres considered kinda niche. Like, who even knew more people would care? They blend the ordinary with the extraordinary… a bit like the way wet cardboard sounds skating on icy pavement. Weird simile, sure, but maybe it fits. Or maybe I’m just rambling. Anyway, what’s next for indie games? Sony might just shine the spotlight on them thanks to this little success story. Real headliner, not just a footnote.